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2020考研英语(二)大作文预测:流行文化

2019-12-20 09:43

来源:王江涛

作者:

  Directions:

  Write an essay based on the following chart in your writing, you should

  interpret the chart, and

  give your comments

  You should write about 150 words.

  预测范文

  The column chart reveals market size of web game in China from the first quarter of 2010 to the second quarter of 2011. During the period of one and a half years, there has been a sudden jump from RMB 520 million to 820 million, a rise of 300 million, at the year-on-year growth rate of more than 50%.

  When computer’s entertaining function is highly spoken of, such a problem does deserve our serious concern. First and foremost, the most serious harm of Internet games come from their contents, which affect children’s mental fitness. The majority of games involve violence, such as fighting and killing. To win or kill their opponents, children are permitted to use all various means like guns, knives and bombs. When they are enjoying the pleasure of success, a violent turn of mind is developed and rooted in them, which may induce future violent behavior in their real life. What is more, being indulged in Internet games also does harm to children’s physical health. The radiation from the computer can arouse many uncomfortable feeling, like a headache, poor eyesight and even losing hair. Being lack of sleep and dinner, children are more inclined to get irritable and suffer from severe malnutrition.

  Of course, it is not the end of the story. Being indulged in Internet games also affects children’s study, and their communication with others. All these facts indicate that it is time for us to manage Internet games by the whole society.

  参考译文

  上述柱状图揭示了2010年第一季度至2011年第二季度中国网页游戏市场规模。在此一年半之间,从5.2亿元急剧上升到8.2亿元,增长了3亿元,同比增长率超出50%。

  当大家都盛赞电脑的娱乐功能时,这个问题确实值得我们认真关注。首先,网络游戏最严重的危害来自于其内容,影响了孩子们的心理健康。大多数游戏涉及暴力,例如打斗和杀人。为了获胜或杀死对手孩子们允许使用枪、刀、炸弹等各种手段。当他们享受过程的快乐之时,他们萌生了暴力思想并变得根深蒂固。此外,沉迷于网络游戏也会损害孩子们的生理健康。电脑辐射能够引起很多不适反应,例如头疼、视力下降甚至掉头发。孩子们废寝忘食,更容易生气并导致严重的营养不良。

  当然,事情不止如此。沉迷于网络游戏也能影响孩子们的学习以及与他人的沟通能力。所有这些事实证明我们整个社会早就该控制网络游戏了。

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